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#1 2016-01-10 18:35:22

Mickey
Moderator
Registered: 2016-01-07
Posts: 28

Preparing a scene for rendering

When rendering it is normal that something could go wrong, but if you follow these simple rules you increase your odds of avoiding issues by quite a margin.

  • Scene files - should be saved in .lws format - version from 11.6.3  to 2015.3

  • Project folder - should be used. All needed assets should be in correct place (.lwo files in \Objects\, textures in \Images\ etc) - Please always use relative paths (Objects\MyObject.lwo) instead of absolute paths (like C: Project1\Objects\MyObjetc.lwo).

  • Spaces signs in objects, scenes, assets name should be changed to "_". Lightwave is making a lot of troubles with network rendering & spaces

  • Saving animation switch -  should be OFF -  we are rendering to frames, not animations

  • If there are dynamics / particle features used in scene, cache file should be created for them. Otherwise we will calculate caches on our side, and add extra $ for it to final billing

  • Multiple cameras - we are supporting couple of Lightwave camera switchers plugins. Please set everything with same way as rendering on your local machine

  • Radiosity / GI setup - should be prepared for multi - machines rendering in both render engines - LightWave & Kray

  • If scene needs radiosity / GI caching before rendering - please calculate .radiosity files and connect them to scene before sending project to farm

  • Plugins - we are supporting a lot of Lightwave plugins & addons, however if you are using some extra addons - please send info to us. We will check for plugin availability

  • Additional outputs - we are supporting all kind of external Lightwave outputs - main output, compositive buffer output, PSD Manager output, EXR Trader output. Also Kray buffers are supported

  • Kray - we are supporting Kray renderer for Lightwave. All Kray features are supported

Remember that we are here to help you so if you are not sure about something just ask us

Version 002

Last edited by Mike (2017-02-14 13:37:17)

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