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Rendering with 3DMax versions from 2014 to 2018 (including all service packs & add-ons)
Rendering with engines - internal 3DMax, VRay & MentalRay, Corona
Rendering frame sequences, single frames, ranges, selected frames, minus frame ranges
Rendering with customer gamma correction setups & gamma override for outputs
Checker for plugins used in scene & compatibility with render farm
Support for 3ds max scene states
Support for various caches (like Realflow cache, point cache etc, fluid cache)
Support for non-latin characters - as well in scene names & assets
Support for all 3DMax external assets like XRefs, vrmeshes, proxies, textures, GI maps etc
Full integrated assets relinker (based on 3DMax asset tracker)
Full automated integration - scene versioning, assets checking (after upload), scene checking
External plugins - we are supporting a lot of plugins, but if you need custom setup just contact us
Rendering scenes with multiple GI setups (Irradiance map, Light cache, Brute force, Final Gather, Photon maps, UHD Cache, HD Cache, Path tracing)
Rendering using distributed techniques for every kind of scene
Support for multi-cameras scenes and 3D stereo cameras
Automatic GI caching in modes set for full animated scenes, camera animated scenes, still shots (VRay). UHD caching for Corona still shots
Presets & plugin setups for full animated scenes, camera animated, still shots, brute force scenes (including additional switches like camera paths for Irradiance maps & Light caches, baking steps & density, dynamic memory limits, bucket size).
All available external outputs - 3DMax main output, VRay frame buffer, VRay Raw image (multilayer EXRs), render elements, corona buffers - all non-animated formats
Saving all outputs with customer setups (like TIFs bit depth, custom EXRs setups)
Version 003
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