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#1 2017-06-07 11:27:18

From: Poland
Registered: 2014-08-06
Posts: 25

3ds Max plugin - change log

07/01/2019 3ds Max plugin v95

- Fixed '--No "finditem"" function for undefined.' issue<br>
- Removed warning about PSD textures not being supported<br>

31/12/2018 3ds Max plugin v94

- Improved handling .ifl sequences

20/12/2018 3ds Max plugin v93

- Improvements with Anima plugin
- Added prompt for Auto exposure in V-Ray (it does not work with network rendering and strips mode)

07/12/2018 3ds Max plugin v92

- Fixed issue with send multi-camera
- Fixed relink for Corona LUT correction
- Changed warning prompt for vertical tilt correction issue - now it works only  for selected cameras
- Improved handling errors during files copy

29/11/2018 3ds Max plugin v91

- Improved scene checking procedure - now all check procedures (like assets, paths and links) are done before starting plugin GUI.
- Upgraded workflow for Anima plugin.
- Added support for using symbolic/hard links instead of copying original files for upload. This feature works for movie clips, assets, and caches.It drastically reduces the duration of scene preparation and disk usage. Using symlinks requires preparation process to enable it.
- Added Render Cost Calculator to plugin menu.
- Added checking for paths longer than 256.
- Added prompt about using Corona denoiser with strips mode.
- Added prompt and checker for non-standard resolutions in strips mode.
- Added prompt for vertical tilt correction issue (not supported).
- Added support for XMesh assets.
- Added support for .ifl sequences in the VRayHDRi object (Dome Light).
- Fixed prompt for Corona UHD asset.
- Fixed relinking md5 texture name.
- Fixed issue with empty texture name after scene upload.
- Fixed issue with output format set to .avi (for render elements).
- Fixed issue with output format set to undefined.
- Fixed issue with Phoenix FD caches linked via. VRayVolumeGrid object.

15/10/2018 3ds Max plugin v90

- Added plugins - Multiscatter & Phoenix list in .gfs settings file (for auto deployment before rendering)

07/09/2018 3ds Max plugin v89

- Disallowed negative frame numbers for Corona renderer

13/08/2018 3ds Max plugin v88

- Added support for Arnold renderer
- Fixed relink for PhoenixFD cache assets with negative frames numbers

30/07/2018 3ds Max plugin v87

- Added support for ART render
- Fixed Render Region in VFB disabled after plugin upload with option set to hold it

12/07/2018 3ds Max plugin v86

- Added support for 3ds max installed plugins checker with 2019 version (.csv file)

27/06/2018 3ds Max plugin v85

- Fixed Vray version verification

20/06/2018 3ds Max plugin v84

- Fixed issue with plugin startup on VRay 2.40.04

07/06/2018 3ds Max plugin v83

- Fixed checking V-Ray version (version 4 and higher)
- Fixed setting resolution in with stereo cameras
- Optimize copying VrayProxy

30/04/2018 3DMax plugin v82

- Fixed 3ds Max 2019 support. Now you can render newest max scenes with our plugin!

23/04/2018 3DMax plugin v81

- Fixed Anima assets issue
- Fixed render elements empty paths
- Fixed render elements empty namespace
- Fixed disappearing VraySelectedObject render element
- Added support for CXR format with strip rendering mode (Corona render)

21/03/2018 3DMax plugin v80

- Fixed issue with not forwarding setup for use camera path (IR/LC) switches when using VRay Strip mode
- Fixed issue with render range validation when using Corona render strips mode
- Improved support for 3ds Max Scanline renderer

09/03/2018 3DMax plugin v79

- Added support for MaxFluid Cache (2018.4 updates and up)
- Fixed VRayProxy assets handling
- Fixed & improved coping Anima assets
- Fixed listening Camera objects in plugin setup window

31/01/2018 3DMax plugin v78

- Fixed issues with .pc2 files - now they are correctly relinked and managed in the scene
- Added warning about render region (when its ON) in Corona render

19/01/2018 3DMax plugin v77

- Auto baking of anima projects from Max upon upload
- Aniprojects are now loaded and linked as .anipack.aniproj
- Purchased assets included in .anipack.aniproj
- .anipack.aniproj naming fixed to avoid overwriting

04/11/2018 3DMax plugin v76

- Added GI caching option for Corona render still shots
- If you are using UHD GI mode, your still shots rendered with strips mode will have cached GI job. This will prevent your renders from having "strips" connection lines

27/12/2017 3DMax plugin v73/v74/v75

- Fixed "lock" switch on selected camera (now its automatically disabled)
- Fixed override project name option when using multi-cam scene
- Fixed plugin issues with older 3ds Max versions (2013)

14/12/2017 3DMax plugin v72

- Changes in timeline control window. Now render range is set directly to each scene camera
- Timeline value must be added in the correct way. For eg. to render range from 0-100 with as full scene, you should put render range 0to100s1. To render test (every 10th frame) just put 0to100s10
- You can now render selected frames in strip mode
- Added support for PFlow cache disk (.pf assets)
- Fixed .ifl sequences links (when using multiple .ifl assets)
- Blocked unsupported render engines

29/11/2017 3DMax plugin v71

- Fixed Corona render issues with strips rendering mode
- Added upload queue for scenes exported as .vrscenes

22/11/2017 3DMax plugin v70

- Fixed UHD cache file re-linking with Corona 1.7
- Fixed plugin startup error when using Corona 1.7

24/10/2017 3DMax plugin v69

- Fixed disabling render region with Vray
- Fixed disablingRender Mask (now its set to "None")
- Added prompt about "Corona render selected mode"
- Added check/uncheck for all cameras when setting multi-cam scene

16/10/2017 3DMax plugin v68

- Extended plugin setup for strips mode - now you can render VRay strips with every GI configuration, LC modes are now creating GI caching job
- Added full support for multi-camera scenes with all renderers (Mental Ray, VRay, Corona) and all possible render modes
- Improved plugin GUI layout for displays with lower than HD resolution
- Disabled 32bit Vray raw exr. Now exr internal format setup will have same settings as original scene

2/10/2017 3DMax plugin v67

- Disabled "separate render folders" switch for V-Ray frame buffer output (RGB/Alpha)

28/9/2017 3DMax plugin v66

- Fixed issue with .exr files connected as .ifl sequence asset type

06/9/2017 3DMax plugin v65

- Added warrnings/prompts about support for MentalRay (3ds max 2018 and up), support for CXR format with Corona render still shots, and post process effects with VRay
- Disable options ""render to fields"" on default
- Added Photon map support for still shot mode and render as is mode
- Fixed Realflow issue with empty caches paths
- Added reload scene after crash feature

18/8/2017 3DMax plugin v64

- Multi camera - faster workflow
- Added prompts about not supported features (Photon map, 3dmax internal cached Hair, and Fur & some.vrscene plugins which dont work with .vrscene export)

20/7/2017 3DMax plugin v63

- Disabled hardware acceleration for denoiser filtering in VRay 3.x (GPU mode)
- Disabled CXR format in Corona renderer with strips mode (CXR is still available in all animation modes)
- Fixed Corona 1.6.1 ""missing assets"" dialog window (in 3DMax 2017/2018)
- Other improvements to plugin speed & stability

22/6/2017 3DMax plugin v62

- VRay RT - now you can render scenes with VRay RT set as main render engine on our farm. VRay RT works with "render as is mode"
- Added support for VDB cache files
- Extended support for Corona renderer features
- Now you can render scenes with multiple cameras with one plugin usage
- Corona multiple cameras work with strip image and animation mode
- CXR format support added for animation scenes
- Render elements outputs got additional _ sign at the end of file name

16/6/2017 3DMax plugin v61

- New feature - Vray scene exporter<br>
- Now you can export .max scenes to .vrscene and render them with our farm
- All plugin features (like GI caching for each mode, render outputs etc) are supported with .vrscene exporter
- Fixes with "store direct light" switch

2/6/2017 3DMax plugin v59

- Changed prompt text for Corona GI
- Added support Corona LUT files (ext .cube)
- Fixed disappears max listener menu

23/5/2017 3DMax plugin v58

- Fixed Real Flow caches re-linking procedure
- Full support for anima assets upload & relinking procedure
- If process is canceled plugin will delete temporary files
- Checking procedure for Corona with strips mode

5/5/2017 3DMax plugin v56

- Fixes in plugin workflow and optimization

26/4/2017 3DMax plugin v55

- Support for Chaos group Phoenix FD - including all types of pre-cached Phoenix objects
- Support for FumeFX - including all type of Fume data
- Support for Corona 1.6
- New feature - override project name. Now you can add custom name for your project (previously project name was same as scene name)

17/3/2017 3DMax plugin v53

- Rebuilding assets re-linking procedure - now relinking & copying assets works faster and more stable (including non-latin paths & assets names
- Overall fixes to plugin stability
- Vray Standalone exporter - now you can render the 3dmax scene as a .vrscene project!
- Support for Vray assets like proxies, vrmaterials, vrobjects

8/3/2017 3DMax plugin v52

- Fixed issues with Light Cache paths

7/3/2017 3DMax plugin v51

- Optimized plugin relinking procedure
- Optimized handling VRay stereo/vr cameras
- Fixes in plugin workflow

15/2/2017 3DMax plugin v49

- Fixes in scene states modes
- Fixes in non-latin file naming in paths, assets, and outputs
- New assets relinking procedure

8/2/2017 3DMax plugin v48

- Added support for scene states with Corona renderer
- Fixes in Vray VR cameras modes

2/2/2017 3DMax plugin v47

- Fixed Corona renderer with strips mode
- Fixed Vray VR cameras modes

17/1/2017 3DMax plugin v46

- Added support Scene State with Corona
- Fixed Corona versions selection
- Removed support for demo Vray versions
- Bug fixes & optimization

19/10/2016 3DMax plugin v44

- Added support for Corona 1.5
- Fixes issue with $ sign in 3DMax asset tracker paths
- Fixes in plugin UI & plugin operations

5/10/2016 3DMax plugin v43

- Added support for multiple cameras with still shots scenes (strip modes)
- Every camera is now rendered as separated scene with GI caching on/off (user setting)
- Added support for VRay RAW image output
- Minor fixes for plugin stability & features

10/8/2016 3DMax plugin v42

- Rebuilding strip render mode (VRay)
- New GI setups supported with strip rendering (distributed still shot)
- Bruteforce, Light Cache, and combinations with Irradiance map supported with strip mode (VRay)
- Fixes for plugin speed and stability

21/7/2016 3DMax plugin v41

- Major fixes to plugin features

7/6/2016 3DMax plugin v40

- Support for 3DMax 2017
- Support for internal "Scanline" renderer
- Other minor fixes/improvements

20/5/2016 3DMax plugin v37

- Support for Corona renderer 1.4 - including all new features
- GUI auto-switching between Corona 1.3/1.4
- Support for VRay HDRI assets
- Resolution double for VRay stereoscopic cameras & rendering
- Other minor fixes/improvements

16/3/2016 3DMax plugin v32

- Bugs fixes
- Added "bake without store" switch for full animation and all camera animation modes (for GI caching without "store direct light" option)

5/2/2016 3DMax plugin v29

- Added support for "bucket mode"in Corona renderer
- Added switches between Corona renderer engines & additional Corona render settings

13/1/2016 3DMax plugin v28

- Support for .ifl sequence - now you can send & render scene with image sequences added as .ifl assets
- Major fixes & updates to plugin stability

Version 001

Last edited by Mike (2017-07-13 15:09:00)


#2 2017-12-11 14:53:45

Registered: 2017-12-11
Posts: 1

Re: 3ds Max plugin - change log


- Fixed UHD cache file re-linking with Corona 1.7

I still have the error message with the v71 installed


#3 2017-12-16 14:39:28

Tech Support / Moderator
Registered: 2015-10-09
Posts: 21

Re: 3ds Max plugin - change log


We have sent you an email regarding this issue. We would need the scene and the cache to test it again on our side.

Our internal tests didn't show up any problems with the UHD cache linking with Corona 1.7, but maybe something still requires fixing. We would appreciate your help with that one.

If you have other questions, you may keep posting on our forum or you may contact our support via email, Skype, or live chat: We are available 24/7.



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