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#1 2015-10-22 20:36:34

Mike
Administrator
From: Poland
Registered: 2014-08-06
Posts: 23

3ds Max plugin - supported features

Global features:
  • Rendering with 3DMax versions from 2014 to 2017 (including all service packs & add-ons)

  • Rendering with engines - internal 3DMax, VRay & MentalRay, Corona, Octane

  • Rendering frame sequences, single frames, ranges, selected frames, minus frame ranges

  • Rendering with customer gamma correction setups & gamma override for outputs

  • Checker for plugins used in scene & compatibility with render farm

  • Support for various caches (like Realflow cache, point cache etc)

  • Support for non-latin characters - as well in scene names & assets

  • Support for all 3DMax external assets like XRefs, vrmeshes, proxies, textures, GI maps etc

  • Full integrated assets relinker (based on 3DMax asset tracker)

  • Full automated integration - scene versioning, assets checking (after upload), scene checking

  • External plugins - we are supporting a lot of plugins, but if you need custom setup just contact us

Rendering & GI:
  • Rendering scenes with multiple GI setups (Irradiance map, Light cache, Brute force, Final Gather, Photon maps, UHD Cache, HD Cache, Path tracing)

  • Rendering using distributed techniques for every kind of scene

  • Support for 3D stereo cameras

  • GI caching in modes set for full animated scenes, camera animated scenes, still shots - everything on multiple machines

  • Presets & plugin setups for full animated scenes, camera animated, still shots, brute force scenes (including additional switches like camera paths for Irradiance maps & Light caches, baking steps & density, dynamic memory limits, bucket size).

Outputs:
  • All avaliable external outputs - 3DMax main output, VRay frame buffer, VRay Raw image (multilayer EXRs), render elements, corona buffers - all non-animated formats

  • Saving all outputs with customer setups (like TIFs bit depth, custom EXRs setups)

Version 002

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