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#1 2015-10-29 11:29:04

Tech Support / Moderator
Registered: 2015-10-09
Posts: 20

Preparing a Blender scene for rendering

When rendering it is normal that something could go wrong, but if you follow these overall guidelines, you increase your odds of avoiding issues by quite a margin.

  • Scene files should be saved in .blend format - version 2.68 and above.

  • All assets should be in a folder next to the scene and linked in Blender to that path. Please always use relative paths (Assets\Asset.png) instead of absolute paths (like C:\Project1\Assets\Assets.png).

  • Scene should be free of missing assets when submitting to render farm

  • Please always remember to check the % bar under the resolution setting. It has to be set to 100% unless you are sure other settings are appropriate.

  • Please set the Threads option to Auto-detect to use 100% of CPU power.

  • If there are dynamics / particle features used in the scene, you should create a cache file for them and properly link it in the scene.

  • Plugins - we support a lot of Blender plugins & addons, however, if you are using some extra addons - please send us the info. We will check for the plugin availability and purchase options.

  • V-Ray for Blender - GI setup should be prepared for multiple machines rendering. If you are not sure about the GI setup - please contact us

  • Cycles - Please set the tiles size to 16x16 or 32x32 for CPU rendering. A too high value will increase the render time.

  • Output - Please set a proper file format for rendered frames and set the output path as relative.

  • Please check Metadata setting, so that stamp will not be added to frames unless it should be there.

Remember that we are here to help you so if you are not sure about something just ask us!

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